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HAN, SUNG HO (한성호)
Dept of Industrial & Management Engineering(산업경영공학과)
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USABILITY:11||product design:5||DESIGN:5||PERFORMANCE:4||INTERIOR:4||TACTILE:4||virtual reality:3||DRIVERS:3||SYSTEM:3||USER SATISFACTION:3||CONSUMER ELECTRONIC PRODUCTS:3||SIMULTANEOUSOPTIMIZATION:3||consumer electronic products:3||ERGONOMICS:3||Mobile phones:3||CAR:2||User experience:2||MODEL:2||Usability evaluation:2||Usability:2||tactile display:2||SEARCH:2||affective satisfaction:2||MOUSE:2||automotive:2||objective and subjective usability dimensions:2||empirical models:2||optimization:2||SATISFACTION:2||PERCEPTION:2||product configuration and analysis:2||PRECISION:2||METHODOLOGY:2||ATTENTION:2||user satisfaction:2||IMAGE:2||concurrent engineering:2||Haptic I/O:2||information delivery:2||usability:2||measurement checklist:2||unit bathroom design:2||highspeed train:2||ROBUST DESIGN:2||ALGORITHMS:2||design guidelines:2||human performance:2||Onehanded thumb interaction:2||RESPONSES:2||multiple response surface (MRS):2||KANSEI:2||CUES:2||variable screening:2||product usability:2||TECHNOLOGY:2||optimal balancing:2||IDEF:2||human interface elements:2||vibrotactile feedback:2||DIMENSIONS:2||magnitude estimation:2||mental model:1||Survey:1||User value:1||Visually impaired people:1||Multidevice:1||Mobile phone user interface:1||Fisheye:1||user interfaces:1||metaphors:1||affective user satisfaction:1||SUBSETS:1||STABILITY:1||data analysis procedure:1||data integration:1||adaptable interfaces:1||process control room:1||prototyping:1||simulated forcefeedback:1||Pressing patterns:1||Adjusting touch recognition areas:1||Twomode target selection:1||User interface:1||Touch key size and location:1||Hong Kong Chinese:1||Guessability:1||AGE:1||ACCEPTANCE:1||Life value:1||Smartphone:1||human factors program plan:1||nuclear power plant:1||accessibility:1||Disability access:1||Three component:1||Mobile phone:1||Thumbnail:1||Webbased evaluation:1||office chair design:1||MIXTURES:1||GAbased PLS:1||relationship model:1||ergonomic design:1||performance:1||passenger preference:1||performance model:1||usability index:1||selection frequency:1||adaptive interfaces:1||task analysis:1||Precise target selection:1||PRODUCT FORM:1||PHONES:1||Comprehension:1||Automobile:1||Pedestrian Experience:1||VISUALSEARCH:1||Affective satisfaction:1||3D multimodal interfaces:1||usability model:1||PREFERENCE:1||idea generation:1||innovative design:1||high touch:1||LOUDNESS:1||human system interface:1||character rejection and substitution:1||RECOGNITION:1||MAGNITUDE ESTIMATION:1||index model:1||SOFTWARE SYSTEMS:1||SENSE:1||mouse operation:1||MOVEMENT:1||Small target:1||Target layout:1||hand gesture:1||USERS:1||Indirect observation:1||CUSTOMER VALUE:1||partial least squares:1||PX Principles:1||The Mobility Handicapped:1||principal component regression:1||systematic checklist:1||User survey:1||Style guides:1||Menu selection:1||Small display:1||subtractive clustering algorithm:1||new product development:1||sequential experimentation:1||usability dimension:1||PSYCHOPHYSICS:1||usability testing and evaluation:1||target positioning:1||FORCE:1||NUMERIC KEYPAD:1||TOUCH SCREEN:1||Touch screen:1||Interface metaphor:1||Security safety symbols:1||Vehicle:1||Haptic:1||HUMANCOMPUTER INTERACTION:1||EXPERIENCE:1||cluster analysis:1||Walkability:1||Context factors:1||Media:1||DESIGN GUIDELINES:1||ISSUES:1||Adaptive interface:1||FEATURES:1||bodybased interaction:1||fuzzy rulebased models:1||PRODUCT DESIGN:1||audiovisual consumer electronic products:1||usability dimensions:1||coach design:1||electronic map:1||proofreading performance:1||humancomputer interface:1||PRESENCE QUESTIONNAIRE:1||FEEDBACK:1||Mobile devices:1||Koreans:1||Forward Collision Warning (FCW):1||REACTIONTIME:1||design guideline:1||INTERFACES:1||QUALITY:1||BRAND:1||PRICE:1||Experience Sampling:1||critical function monitoring system:1||Interface elements:1||Factor combination approach:1||Adaptable interface:1||IDENTIFICATION:1||mobile phone design:1||image/impression:1||consumer needs:1||seat design:1||psychophysics:1||GPS:1||optical character recognition (OCR):1||consumer electronic product:1||usability evaluation:1||MULTIMODAL INTERACTION:1||FITTS LAW:1||gesture element:1||Indepth interview:1||PERCEIVED USEFULNESS:1||FRAMEWORK:1||CONSUMERBEHAVIOR:1||human interface evaluation:1||Information technology:1||nocv1:1||wearable computing:1||SELECTION:1||usability evaluation framework:1||HIGH SPEED TRAIN:1||INVENTORY:1||menu interfaced:1||ENVIRONMENTS:1||cursorcapturing functions:1||surface gesture:1||Mobile phones and services:1||COMPETITIVE ADVANTAGE:1||PX Framework:1||operator aiding system:1||Social sciences:1||digital illiteracy:1||User interfaces:1||Millennials:1||Music:1||Photo:1||Video:1||STANDARDS:1||Photo searching:1||MOBILE PHONE DESIGN:1||humancomputer interaction:1||LINEARREGRESSION:1||design features:1||the lookandfeel of the product:1||image and impression:1||experimental plan:1||Korean anthropometry:1||measure:1||pointing devices:1||PDA:1||ROOM:1||Warning:1||
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