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COMPETITIVE FACILITY LOCATION: THE VORONOI GAME SCIE SCOPUS

Title
COMPETITIVE FACILITY LOCATION: THE VORONOI GAME
Authors
Ahn, HKCheng, SWCheong, OGolin, Mvan Oostrum, R
Date Issued
2004-01-01
Publisher
ELSEVIER SCIENCE BV
Abstract
We consider a competitive facility location problem with two players. Players alternate placing points, one at a time, into the playing arena, until each of them has placed n points. The arena is then subdivided according to the nearest-neighbor rule, and the player whose points control the larger area wins. We present a winning strategy for the second player, where the arena is a circle or a line segment. We permit variations where players can play more than one point at a time, and show that the first player can ensure that the second player wins by an arbitrarily small margin. (C) 2003 Elsevier B.V. All rights reserved.
Keywords
facility location; game theory; EQUILIBRIUM; EXISTENCE; MODELS
URI
https://oasis.postech.ac.kr/handle/2014.oak/28564
DOI
10.1016/J.TCS.2003.0
ISSN
0304-3975
Article Type
Article
Citation
THEORETICAL COMPUTER SCIENCE, vol. 310, no. 1-3, page. 457 - 467, 2004-01-01
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