DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, K | - |
dc.contributor.author | KWEON, SOO OK | - |
dc.contributor.author | Sungjin Lee | - |
dc.contributor.author | Hyungjong Noh | - |
dc.contributor.author | Lee, GG | - |
dc.date.accessioned | 2016-03-31T08:01:53Z | - |
dc.date.available | 2016-03-31T08:01:53Z | - |
dc.date.created | 2014-09-23 | - |
dc.date.issued | 2014-07 | - |
dc.identifier.issn | 0916-8532 | - |
dc.identifier.other | 2014-OAK-0000030294 | - |
dc.identifier.uri | https://oasis.postech.ac.kr/handle/2014.oak/14404 | - |
dc.description.abstract | This study examines the dialog-based language learning game (DB-LLG) realized in a 3D environment built with game contents. We designed the DB-LLG to communicate with users who can conduct interactive conversations with game characters in various immersive environments. From the pilot test, we found that several technologies were identified as essential in the construction of the DB-LLG such as dialog management, hint generation, and grammar error detection and feedback. We describe the technical details of our system POSTECH immersive English study (Pomy). We evaluated the performance of each technology using a simulator and field tests with users. | - |
dc.description.statementofresponsibility | X | - |
dc.language | English | - |
dc.publisher | Oxford University Press | - |
dc.relation.isPartOf | IEICE Transactions on Information and Systems | - |
dc.title | POSTECH Immersive English Study (POMY): Dialog-Based Language Learning Game | - |
dc.type | Article | - |
dc.contributor.college | 인문사회학부 | - |
dc.identifier.doi | 10.1587/transinf.E97.D.1830 | - |
dc.author.google | Kyusong LEE | - |
dc.author.google | Soo-ok KWEON | - |
dc.author.google | Sungjin LEE | - |
dc.author.google | Hyungjong NOH | - |
dc.author.google | Gary Geunbae LEE | - |
dc.relation.volume | E97-D | - |
dc.relation.issue | 7 | - |
dc.relation.startpage | 1830 | - |
dc.relation.lastpage | 1841 | - |
dc.contributor.id | 10049718 | - |
dc.relation.journal | IEICE Transactions on Information and System | - |
dc.relation.index | SCI급, SCOPUS 등재논문 | - |
dc.relation.sci | SCI | - |
dc.collections.name | Journal Papers | - |
dc.type.rims | ART | - |
dc.identifier.bibliographicCitation | IEICE Transactions on Information and Systems, v.E97-D, no.7, pp.1830 - 1841 | - |
dc.identifier.wosid | 000342784400016 | - |
dc.date.tcdate | 2019-01-01 | - |
dc.citation.endPage | 1841 | - |
dc.citation.number | 7 | - |
dc.citation.startPage | 1830 | - |
dc.citation.title | IEICE Transactions on Information and Systems | - |
dc.citation.volume | E97-D | - |
dc.contributor.affiliatedAuthor | KWEON, SOO OK | - |
dc.contributor.affiliatedAuthor | Lee, GG | - |
dc.identifier.scopusid | 2-s2.0-84903699725 | - |
dc.description.journalClass | 1 | - |
dc.description.journalClass | 1 | - |
dc.description.wostc | 1 | - |
dc.description.isOpenAccess | Y | - |
dc.type.docType | Article | - |
dc.subject.keywordAuthor | dialog | - |
dc.subject.keywordAuthor | game | - |
dc.subject.keywordAuthor | education | - |
dc.subject.keywordAuthor | grammar | - |
dc.subject.keywordAuthor | virtual environment | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
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