Open Access System for Information Sharing

Login Library

 

Article
Cited 22 time in webofscience Cited 24 time in scopus
Metadata Downloads

Texture Map Generation for 3D Reconstructed Scenes SCIE SCOPUS

Title
Texture Map Generation for 3D Reconstructed Scenes
Authors
Yeongyu JungJung, YHaejoon KimLee, S
Date Issued
2016-06
Publisher
Springer Berlin Heidelberg
Abstract
We present a novel method for generating texture maps for 3D geometric models reconstructed using consumer RGB-D sensors. Our method generates a texture map for a simplified 3D mesh of the reconstructed scene using spatially and temporally sub-sampled key frames of the input RGB stream. We acquire an accurate texture map by optimizing the texture coordinates of the 3D model to maximize the photometric consistency among multiple key frames. We show that the optimization can be performed efficiently using GPU by exploiting the locality of texture coordinate manipulation. Experimental results demonstrate that our method can generate a texture map in a few tens of seconds for a large 3D model, such as a whole room.
URI
https://oasis.postech.ac.kr/handle/2014.oak/36508
DOI
10.1007/S00371-016-1249-5
ISSN
0178-2789
Article Type
Article
Citation
Visual Computer, vol. 32, no. 6-8, page. 955 - 965, 2016-06
Files in This Item:
There are no files associated with this item.

qr_code

  • mendeley

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Views & Downloads

Browse